Archive for the ‘WPF’ Category.

How Do I Make a ListView or a ScrollViewer Left Handed?

Several months back, I was doing some work for a company that was using WPF for a stylus based application. One of the things that they found they needed was a scrollbar that could be used by left handed people who would have to cover the entire screen with their left hand in order to scroll a traditional scroll viewer.

The solution ended up being so easy in WPF that I thought I’d post it here.

I’m in a two-birds-one-stone mood, so we’ll do this for both the listview, which will also cover a more traditional scrollviewer. Let’s start with our ever friendly listview.

NormalListViewAt the very sight of this thing, with a stylus in hand, your average lefty is thinking to him or herself “I wonder if I can do my work upside down?” Let’s show them that we love and accept them just as they are.

The first thing we’re going to do is create a new template for this sucker, so right click on your listview and go to “Edit Control Parts (Template) -> Edit a Copy…

Lefty_EditControlParts

Now we’re looking at the standard listview template. Mine looks like this:

ListViewTemplateLet’s dig right into the ScrollViewer. If you’re doing this from the listview (like I am) then creating a template for the listview has already created a template for the scrollviewer. If you’re starting from a basic scrollviewer, you can pretty much start right here.

For the purposes of making this thing easy to work with in Blend, go ahead and set the HorizontalScrollBarVisibility and VerticalScrollBarVisibility to Visible.

 ScrollBar_Visibility

And then “Edit Control Parts (Template) -> Edit a Copy…” (or “Edit Control Parts (Template) -> Edit Template” if it is available).

We are now looking at the guts of the ScrollViewer Control.

ListView ScrollViewer will look like this:

ListViewScrollTemplateThe normal ScrollViewer will look like this:

 NormalScrollViewer

For our purposes, they’re functionally the same. It is actually a fairly simple control… basically just a Grid panel with the columns and rows set up like so:

<Grid.ColumnDefinitions>
      <ColumnDefinition Width=”*/>
      <ColumnDefinition Width=”Auto/>
</Grid.ColumnDefinitions>

<Grid.RowDefinitions>
      <RowDefinition Height=”*/>
      <RowDefinition Height=”Auto/>
</Grid.RowDefinitions>

The scrollBars are set up so that their visibility is tied to (duh) the visibility that is set on the control. But what this does is it means that when they are collapsed… they Grid reclaims the space that they were taking up.

Now… here’s the hilarious part… in order to make this ScrollViewer left handed, all you have to do is swap the Grid.Columns:

<Grid.ColumnDefinitions>
      <ColumnDefinition Width=”Auto/>
      <ColumnDefinition Width=”*/>
</Grid.ColumnDefinitions>

You’ve now switched the columns so that the left handed column is auto. Here’s a list of the Grid.Column realignments you’ll need to make:

Change Column to “1″:

Lefty_Column1

  • PART_HorizontalScrollBar
  • All DockPanels (ListView only)
  • PART_ScrollContentPresenter (ScrollViewer only)
  • Corner (ScrollViewer only)

Change Column to “0″:

Lefty_Column0

  • PART_VerticalScrollBar

Basically, swap everything from in the two columns.

Done.

FinalLeftyListViewIf you want to make this a more robust control, I recommend creating a ScrollViewer with an additional dependency property (IsSouthPaw or something). Make it so that your Grid has three columns:

<Grid.ColumnDefinitions>
      <ColumnDefinition Width=”Auto/>
      <ColumnDefinition Width=”*/>
      <ColumnDefinition Width=”Auto/>

</Grid.ColumnDefinitions>

And then you can just create a trigger that swaps the column placement of your PART_VerticalScrollBar. Such a trigger will look something like this. And by “something”, I mean “exactly”.

<Trigger Property=”IsSouthPawValue=”True>
      <Setter Property=”Grid.ColumnTargetName=”PART_VerticalScrollBar“  Value=”0/>
</Trigger>

Go forth and make Ned Flanders proud.

By the way, I listen to pop punk whenever I write my tutorials and I just thought I should let Senses Fail know that they can probably get away with about 80% less “dying cat” screaming and still put out good music. You know… because they’re probably WPF programmers on the side and they’ll probably read this to solve all their left-handed scrollbar needs.

WPF Designers Guide to Styles And Templates

This is a post that has taken months to complete, but addresses something that I don’t think I’ve seen sufficiently covered for anyone who is new to WPF. Resultantly, we’re going to go through it slowly and I’m officially begging for additional questions at the end.

Part of the problem with styles and templates in WPF stems from the fact that Blend allows a wonderfully simply way of creating a copy of a template:

SNT_EditControlParts

It then gives you something that looks like this:

<Style x:Key=”My_TemplateTargetType=”{x:Type Button}>
      <Setter Property=”Template>
            <Setter.Value>
                  <ControlTemplate TargetType=”{x:Type Button}>
                        <!– blah blah blah –>

So, from a usability point of view… I told it to create a Template and it created a style. I judged from this that styles and templates were roughly the same thing.

And I was confused.

So, first, I’ll try to explain styles and templates by explaining how they work and then I’ll draw an analogy that I hope is helpful.

Let’s say you have a button.

Hi_Button

You can change all sorts of properties of that button… visibility, background, width, height, margins, border thickness, alignment, font, whatever.

If you have a dozen buttons and you want them all to have the same properties, you can create a button style that specifies those properties and assigns them across the board. You can edit a style in Blend by selecting your control, clicking in the menu: “Objects -> Edit Style -> Edit a Copy…“.

Style editing in the objects tab will look like this.

Style_Objects

As you can see, there are no objects in the visual tree to play with… only properties to assign in the properties tab.

Button_Style_Properties

When you assign a property in Blend, your styles will save that assignment as setters and values. Let’s say we wanted all of our buttons to have green 18 point font  bold text. We could create a style that looked like this:

<Style x:Key=”GreenBorderButtonTargetType=”{x:Type Button}>
      <Setter Property=”ForegroundValue=”#FF00FF00/>
      <Setter Property=”FontSizeValue=”18 />
      <Setter Property=”FontWeightValue=”Bold/>
</Style>

The styles can only define properties that belong to the control type that they are styling (which is defined in the “TargetType“). Also, styles can only give information for properties the control already has and only in the way that the control is already set up. For example, because there is no property for changing the corner radius of a button, you can’t change the corner radius of a button using a button style.

However, what if we want to change something about the button that we can’t change with the given properties? For example, let’s say we wanted to see all the text show up twice.

Double_Button

In order to do this, we need to make what I’m going to call “structural changes” to our control. Structural changes are changes in the actual guts of the control, changes to the base elements that make up the control. For this we need a control template.

Boiled down to their essence, templates are little chunks of XAML that are inserted whenever you use your control. When you right click on something and go to  “Edit Control Parts (Template) -> Edit a Copy…“, Blend takes the default XAML that makes up your control and places it in the resources so that you can change it at your whim.

You can get to the Control Template using the right-click method described at the top of this post. Your basic button template will look something like this:

Button_Template

<Style x:Key=”MyButtonStyleTargetType=”{x:Type Button}>
      <Setter Property=”TemplateValue=”{DynamicResource MyButtonTemplate}/>
</Style>

<ControlTemplate x:Key=”MyButtonTemplateTargetType=”{x:Type Button}>
      <Microsoft_Windows_Themes:ButtonChrome x:Name=”Chrome>
            <ContentPresenter />
      </Microsoft_Windows_Themes:ButtonChrome>
</ControlTemplate>

We can go in and add an additional ContentPresenter in here, like so:

<ControlTemplate x:Key=”MyButtonTemplateTargetType=”{x:Type Button}>
      <Microsoft_Windows_Themes:ButtonChrome x:Name=”Chrome>
            <Grid>
                  <Grid.RowDefinitions>
                        <RowDefinition Height=”.5*/>
                        <RowDefinition Height=”.5*/>
                  <Grid.RowDefinitions>
                  <ContentPresenter Grid.Row=”0/>
                  <ContentPresenter Grid.Row=”1/>
            </Grid>
      </Microsoft_Windows_Themes:ButtonChrome>
</ControlTemplate>

And now our button shows all the content twice, one right on top of another.

The best way I’ve found to think about it is to think of your control as a car.

The dealer give the buyer a list of things that they can change about the car… interior color, leather or fabric seats, 4 or 6 cylinder engine… these are properties of the car… defined in the car “style”. (Basically, you can think of everything that you’re allowed to tweak at this website as the style of the car.)

<Style x:Name=”MySpecialCarTargetType=”{x:Type Camry}>
      <Setter Property=”ExteriorColorValue=”Blue/>
      <Setter Property=”TransmissionTypeValue=”5SpeedManual/>
</Style>

Camery_Basic
 
But let’s say that the buyer doesn’t want a normal seat… she wants a big comfy chair in place of the regular drivers seat. This is something outside of the scope of the list of things she was allowed to choose from, so they have to draw up new blueprints for making this new car. They have to create a new car “template”.

If our normal Camry blueprint looks like this:

<ControlTemplate x:Key=”MySpecialCarBlueprintTargetType=”{x:Type Camry}>
      <CamryFrame x:Name=”CamryFrame>
            <Seat Type=”Drivers/>
            <Seat Type=”FrontPassenger/>
            <Seat Type=”BackBench/>
      </CamryFrame>
</ControlTemplate>

We can go in and replace :

<Seat Type=”Drivers/>

With

<Seat Type=”ComfyChair/>

ComfyChair

You may also notice that, with this model we could get rid of all the other seats except the drivers seat or we could add 12 new rows of seats. We can change anything about the car because we’re down into the original car blueprint.

This is the basic difference between styles and templates.

  • A style is a list of properties that can be assigned in bulk to a control.
  • A template goes a big step further and actually defines the underlying structure of the control.

You may be asking: “So how do these two work together? And what is this Data Template think I keep hearing about?”

Given that this post is getting dangerously long already, I’m going to address those issues in a couple more posts on styles and templates.

I’ll end on this note: if you are working in WPF and you’re having trouble with styles and templates, please read all of these posts (as I get to them) and ask questions in the comments section. I’m pretty good about getting to the comments questions and if the question is big enough, I’ll write a whole post on it. There are few things more vital to a WPF developer/designer than to have a firm grasp on styles and templates. It is in this understanding that the power of WPF really comes out.

  • Who’s The Boss? Property Priority in Styles and Templates (coming soon)
  • Create Conditional Styles and Templates (With the Magic of Triggers) (coming soon)
  • So How Do Data Templates Fit Into All This? (coming soon)

MIX 08 WPF/Wiimote Show Off Video

Thought I’d take a moment and toss up the WPF/Wiimote video that we submitted to the MIX 08 Show Off competition:

MIX 08 Sessions Now Online

You can now check out all the MIX sessions, online.

 I attended the following sessions:

Bringing Your Data to Life with Windows Presentation Foundation - Anson Tsao

This is a great crash course to data binding in WPF.

Building Rich Internet Applications using Microsoft Silverlight Part 1 - Mike Harsh and Joe Stegman

Building Rich Internet Application using Microsoft Silverlight Part 2 - Mike Harsh

Good walkthrough  on building a basic Silverlight 2.0 application. You can get the files that accompany this talk at Mike Harsh’s blog. While attending these sessions, Mike and Joe repeatedly reccomended…

Creating Rich Dynamic User Interfaces with Silverlight 2 Controls - Karen Corby

This was possibly the most valuable session I attended. Karen Corby walks us through how to create custom controls in Silverlight. The result is mind-blowingly powerful… and it seemed not to difficult. I hesitate on saying that simply because I haven’t done it myself yet. :-) I’m going to go back over it and walk myself through the whole thing with the source code that she has posted.

Nerd + Art : 10 Code Snippets to Empower Your Inner Artist - Nathan Dunlap and Robby Ingebretsen

Two of the guys from Identity Mine walk through some great code snippets that allow designers a little more freedom to do the work they need to do. You can get the Code Snippet Visual Studio 2008 installer file and some of the samples used in the talk from the Identity Mine website.

Developing Applications with Microsoft VirtualEarth - Chris Pendleton

Christ Pendleton walked us through integrating VirtualEarth into Internet applications. Pretty cool, although I’m not sure how much better than Google’s Maps/Earth API this is. It’s been a while since I’ve played with Google Maps, but I remember it being much easier than I thought it would be. Keep an eye on Chris’ blog, where he’ll be posting the code for the lab shortly (I’m told).

Show Off Winners!

They’ve just posted the Show Off winners from MIX 08, and my Wiimote Visualization squeaked in at number 3. Here is the complete list of winners:

  1. Crayon Physics Deluxe by Petri Purho
  2. Real Time Physics in Silverlight by Bill Reiss, Andy Beaulieu and Jeff Webber
  3. Wii Data Visualization and Multipoint Nonsense by Matthias Shapiro (that’s me!)

I’ll post the full video on this blog and on the Veracity blog by Monday. Thank you for everyone who attended and voted… and go check out the other videos! There was alot of cool stuff besides physics and Wiimote hacking in those videos. (I’ll post a link when they post one on the MIX site.)

WPF Wiimote Library (Now With Project Files!)

Now that we’ve successfully demoed the Wiimote visualizer in the Open Space at MIX 08 and shown off what we can do at the Show Off event, I need to be a responsible blogger and put the project up… files and all. I have, with Brian Peek’s permission, packaged his managed library in here as well. Please read and respect his licencing agreements.

WPF Wii Binding Library (dlls only) 

WPF Wii Binding Library (source)

 There are really two parts to the WPF Wiimote Visualizer. The first part is the WPF Wiimote Binding Library, which we’ll cover in this post (or at least make this post the hub of that information). The second part is the Visualizer program itself, which is basically just the WPF Wiimote Library bound to a bunch of XAML elements.

The WPF Wiimote Binding Library will allow simple binding between your Wiimote and your WPF application (I’ve got a whole post on that here). But let me extrapolate a little on what the library has to offer. I’ve seperated out the data into different posts to make it a little more digestible.

Infrared Data

Button Data (coming soon)

Misc Data (Rumble, Battery, Accelerometers) (coming soon)

Nunchuk Data (coming soon)

ListView (and ListBox) Performance Issues

I was working on one of my projects today and I noticed that one of our popups displaying search results in a ListBox was having really serious performance problems.  After determining that the problem was, in fact, on the WPF side of things, I was somewhat baffled. I wasn’t doing anything that I could think of that should be pushing the limit of what WPF could do.

 Finally, I went looking online for an answer and discovered a list of possible performance killers for the ListView (and ListBox) on Mark Shurmer’s blog. Chief among his no-no’s:

Embedding the ListView inside a StackPanel

Which is exactly what I was doing.

Why is this a problem? To answer that question, let’s take a look at the ItemsPanel at runtime using Snoop. When I place my ListBox into a Grid, here is what my ItemsPanel looks like:

Continue reading ‘ListView (and ListBox) Performance Issues’ »

WPF Drop-Shadows on The Cheap

One of the questions I get most often from designers and almost never from developers is:

How can I get drop shadows into my application without killing my performance?

 It is, of course, easy as punch and pie to get drop shadows into your application. You can just use the Bitmaps Effects panel in the Appearance section:

 OrdinaryDropShadowing

For the love of God, please do not use the Bitmap Effects in the Appearance section!

If any developers found out that I told you to use BitmapEffects, they would hunt me down and cut off my fingers. This is because, while the Bitmap Effects in WPF are all sorts of cool, they make your computer break down into uncontrollable sobbing. Bitmap Effects hog system resources by requiring software rendering for render-heavy effects. There is no better way to slow down a perfectly good application than to give every other element a drop shadow.

But, what if you really really want to?

Continue reading ‘WPF Drop-Shadows on The Cheap’ »

How Do I Style The ComboBox Items?

This is actually a continuation of my post on getting the ComboBox items to accept text wrapping, so I’ll be working from that point forward. If you’re coming fresh into this, you won’t be missing anything… but that is my explaination for the pictures containing wrapping text.

When last we left our heroes, we has a couple problems. The first was that our items were either black text on a white background and ran together in a very un-designer-y way.

BeginningViewComboStyling

The second was that the selected item background makes your eyes bleed such a horrid blue color you’ll feel like Paul Atreides staring at a stone burner.

Was that a little too geek? My apologies.

Continue reading ‘How Do I Style The ComboBox Items?’ »

The WPF Designers Guide to Styling The ComboBox

 The ComboBox is not the most complex of the WPF applications, but it can be a little tricky, so lets do a general overview post of it before we go into the specifics of how we’re going to make it work.

First of all, if you’re going to test your comboBox design, you should have it hooked up to an ItemsSource. Don’t have one? I have a tutorial in which I walk through attaching an RSS feed to your control. It was originally written for the ListView, but it will work fine for a ComboBox.

To start out… this is your standard ComboBox:

unalteredComboBox

When working on a comboBox, you have a couple of options for the Items inside the ComboBox. If the options never change and are not data-driven, you can just toss come ComboBoxItems into it. Otherwise, you can connect it to some kind of ItemsSource (see the link above).

All of my examples are done with a data-driven ComboBoxes, but you should get the desired results if you run through the tutorials with ComboBoxItems.

First, a little bit about the structure of the comboBox.

Continue reading ‘The WPF Designers Guide to Styling The ComboBox’ »